AI Insights · Timothy · April 2022
Top 5 City Building Games on iOS in the Middle East - Q1 2022
Discover the performance trends of the top 5 city building games on iOS in the Middle East during Q1 2022, including download rates, revenue, and active user statistics.
In Q1 2022, the top 5 city building games on iOS in the Middle East showcased diverse performance metrics, reflecting their popularity and user engagement. Data from Sensor Tower highlights the trends in weekly downloads, revenue, and active users for these games.
State Connect: Traffic Control from AI Games FZ saw a significant rise in weekly downloads early in the quarter, peaking at 12.8K in the week of January 24. However, downloads gradually decreased to 1.2K by the end of March. Weekly revenue also grew steadily, reaching approximately $463 in early February before tapering off to $93 by the end of the quarter. Active users mirrored the download trend, peaking at around 15K in early February and declining to 4K by the end of March.
My Town - City Life Story game from My Town Games LTD experienced consistent weekly downloads, averaging around 2.9K to 3.6K for most of the quarter, with a slight dip to 2.1K in mid-March. Revenue fluctuated, peaking at $843 in late January and stabilizing around $701 by the end of March. Active users remained relatively stable, averaging between 4.2K and 4.7K throughout the quarter.
SimCity BuildIt by Electronic Arts showed a notable increase in weekly downloads towards the end of the quarter, reaching 4.5K in the final week of March. Weekly revenue exhibited significant peaks, particularly in late February with $8.1K, before settling around $3.7K to $6.1K towards the end of the quarter. Active users increased steadily, peaking at 25.5K by the end of March.
Global City: Building Games from MY.GAMES B.V. experienced a surge in weekly downloads in late February, with numbers reaching 4.2K, before stabilizing around 1.2K to 2.5K in March. Weekly revenue saw peaks in early March at $2.9K, with fluctuations around $1K to $2.8K throughout the quarter. Active users also increased significantly, peaking at 5.5K in late February and maintaining around 3.9K to 4.5K in March.
Craftheim - 3D Idle Lumberjack from AI Games FZ had steady but lower weekly downloads compared to other games, averaging around 500 to 2.4K throughout the quarter. The game did not generate any revenue during this period. Active users showed a declining trend, starting at 5.8K in late December and decreasing to approximately 2.3K by the end of March.
These insights are derived from Sensor Tower data, providing a comprehensive overview of the performance metrics for these popular city building games in the Middle East. For more detailed insights, visit Sensor Tower.